Bin'Fa

The Tao of War


  • Story

    I have the rules, I believe, locked in. I will be starting with some playtesting sessions very soon. I have the way the rules will be introduced mostly locked in. There are some new and surprising things coming, so those will need some more tender loving care. But they are coming along. What I am… Continue reading

  • Rules and Mechanics

    OK. I think, at this point, I have a good handle on the vast majority of the mechanics that will be used within the campaign. I have some specifics I need to work out (e.g., how to integrate the various Chinese philosophers into the right places). I am a bit stuck when it comes to… Continue reading

  • The story arc

    If the new Bin’Fa is to include a campaign, that means that I have to have a compelling story to drive the choices and changes that take place over the course of the games. To this end, I am reading several books on Chinese history and mythology. The mythology is likely more important element. The… Continue reading

  • Random numbers?

    Bin’Fa is a game that has always used dice. The way the dice are used has varied a bit; depending upon what you are doing (i.e., gather supplies or maneuver armies), there are four ways the dice have been used: The question is this: are dice needed? No, no they are not. If you take… Continue reading

  • A campaign, you say…

    In the welcome post, I said that I am creating a quasi-legacy-style campaign for Bin’Fa. What does this mean? It means that as you play multiple games, you reveal a story. It takes place in a mythical version of China after the fall of the Shang Dynasty. This was historically the start of the Zhou… Continue reading